You might be able to guess that because they are doing similar things, the Particles 9000 mod was made by the same person as the Keep the Dead mod. Particles 9000 Image used with permission by copyright holder While it isn’t clear just how long the mod keeps the dead around, it is more than enough time to get a satisfying look at the carnage you wrought after a tough encounter. Bodies staying indefinitely was one of the many things the original Doom did that set it apart from other games where defeated enemies simply vanished. The features list on this mod is mainly a list of all the gory bits that will stay in place for a longer duration of time, as well as a few tweaks, like removing the burn-away effect on enemies, making the Pain Elementals and Cacodemons explode rather than ragdoll when killed, and it even keeps broken pieces of barrels and the environment around longer, too. No body, gib, or bloody bone will randomly evaporate from the battlefield … at least not for a lot longer than normal. Keep the Dead does exactly what it says on the box. Speaking of realism, if you just can’t get immersed in a game where the dead bodies fade away over time, well, that’s an odd problem, but one that can be solved. The game never takes itself too seriously anyway, so why not give it that cartoon look as well? Keep the Dead - Eternal Edition Image used with permission by copyright holder Cel shading has been used in plenty of games, most notably the Borderland games, and works surprisingly well when layered on the grotesque demons, chunky weapons, and chunks of bloody meat in Doom Eternal. Doom has always gone for that ’90s feel - from the music, writing, jokes, and references - and now it can look like a ’90s-era comic book. If you really wanted to change things up, look no further than the DoEt Cel-Shader mod. DoEt Cel-Shader Image used with permission by copyright holder This mod may not look all that impressive in stills, but it makes the whole game just feel a little bit better once you’re in it. You also get a little bump in color and image quality too. The main effects put back into the game include the HUD moving as the player runs, a shadow for the Doomslayer, reduced blurry anti-aliasing, the ability to enable ray tracing, and lens flares. The Restored Graphics Effects mod brings them all back, giving you an experience more in line with what the developers were aiming for at a certain point in development. While Carmack had nothing to do with the previous mod or game itself, this modder found that there were some graphical options left on the cutting room floor at ID. Restored Graphics Effects Image used with permission by copyright holder It isn’t a major shift, but it adds a nice new sheen to the game for anyone looking to bump up the graphics a bit. Neither John works on the current Doom games, but this mod pays homage to Carmack and his dedication to pushing the technical boundaries by re-shading the game to provide more depth and color to the environments. Carmack was the brains behind all the cutting-edge technology that basically made a first-person shooter possible way back in the early ’90s. The original Doom was created by two legendary Johns: Romero and Carmack.
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